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Development Blog

Experience the journey of developing and marketing Final Vanguard. Learn about video game creation and get insight into the marketing aspect of indie games from a 20 year veteran in the web development space.

Content for Journalists

April 19, 2017  |  Media Coverage
Covering Final Vanguard? Save time and use this blog post as a base for your own article. This is a snapshot of the game, studio and development process.
Total Progress
// 40%
Async Level Loading and Graphics
// 35%
Unlockable Items Logic
// 100%
In-Game Difficulty and GUI Controls
// 90%
IAP Currency Artwork
// 100%
Code and Asset Optimizations
// 50%
App Store Icon
// 20%
Main GUI Design
// 100%
Mission Debrief, Progress Results and Unlocks Screen
// 95%
In-Game Perk Types
// 20%
In-Game Secondary Weapon Types
// 20%
In-Game Primary Weapons Types
// 85%
Develop Core Gameplay Mechanics
// 100%
Build Game Journalist Contact List
// 0%
Marketing Social Media
// 100%
Marketing Website
// 100%
Volume Controls
// 100%
Add Background Music
// 35%
Add Sound Effects
// 10%
In-Game Tutorial
// 0%
Moon GUI Slides
// 0%
Moon Boss Modelling
// 0%
Moon Maps
// 0%
Ability to test a locked ship for a short period randomly as post-game reward
// 0%
Earth GUI Slides
// 5%
Earth Boss Modelling
// 0%
Earth Levels
// 0%
Rewards for Playing Frequently on Start-up
// 0%
Venus GUI Slides
// 5%
Venus Boss Modelling
// 0%
Build Venus Levels
// 0%
IAP Functionality
// 0%
Mars GUI Slides
// 5%
Mars Boss Modelling
// 0%
Build Mars Levels
// 20%
Building Textures
// 25%
Finalize Hanger Loadout Scene
// 90%
Ship Texturing
// 35%
Enemy Small Ship Modelling
// 50%
Player Ship Modelling
// 20%
Finalize in-game GUI; pause menu
// 90%
Main Menu Artwork; Weapons, Perks, Currency
// 80%
Mission Results & Reward Screen
// 100%