Get Updates

Category: Blender

Blog discussion on modelling, texturing and working in Blender.

Total Progress
// 40%
Async Level Loading and Graphics
// 35%
Unlockable Items Logic
// 100%
In-Game Difficulty and GUI Controls
// 90%
IAP Currency Artwork
// 100%
Code and Asset Optimizations
// 50%
App Store Icon
// 20%
Main GUI Design
// 100%
Mission Debrief, Progress Results and Unlocks Screen
// 95%
In-Game Perk Types
// 20%
In-Game Secondary Weapon Types
// 20%
In-Game Primary Weapons Types
// 85%
Develop Core Gameplay Mechanics
// 100%
Build Game Journalist Contact List
// 0%
Marketing Social Media
// 100%
Marketing Website
// 100%
Volume Controls
// 100%
Add Background Music
// 35%
Add Sound Effects
// 10%
In-Game Tutorial
// 0%
Moon GUI Slides
// 0%
Moon Boss Modelling
// 0%
Moon Maps
// 0%
Ability to test a locked ship for a short period randomly as post-game reward
// 0%
Earth GUI Slides
// 5%
Earth Boss Modelling
// 0%
Earth Levels
// 0%
Rewards for Playing Frequently on Start-up
// 0%
Venus GUI Slides
// 5%
Venus Boss Modelling
// 0%
Build Venus Levels
// 0%
IAP Functionality
// 0%
Mars GUI Slides
// 5%
Mars Boss Modelling
// 0%
Build Mars Levels
// 20%
Building Textures
// 25%
Finalize Hanger Loadout Scene
// 90%
Ship Texturing
// 35%
Enemy Small Ship Modelling
// 50%
Player Ship Modelling
// 20%
Finalize in-game GUI; pause menu
// 90%
Main Menu Artwork; Weapons, Perks, Currency
// 80%
Mission Results & Reward Screen
// 100%

Releases 2019

Register for New Updates

Get exclusive new content and insider updates for Final Vanguard.
Stay up-to-date on development and be first to know about the upcoming release.

We will not publish, share or sell your information in any way. We will only contact you with periodic Final Vanguard updates. Opt-out any time.

* Indicates a required field.